Oct 26, 2007, 03:12 AM // 03:12
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#1
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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No more than 1 siege devourer.
So it was a bug after all, no more easy hard mode runs with 8 siege devourers now that they fixed the "bug". Guess I should of farmed them while I could, oh well guess I miss out.
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Oct 26, 2007, 04:45 AM // 04:45
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#2
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Desert Nomad
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I missed out also, figured it was intentional since the siege devourer stays with you when you zone. Wish I had gone out and vanquished those three zones the minute I found out about it.
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Oct 26, 2007, 04:49 AM // 04:49
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#3
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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yes, a "bug"....... more like anet got buttherd because we easied up their hm game.
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Oct 26, 2007, 08:41 AM // 08:41
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#4
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Wilds Pathfinder
Join Date: Aug 2005
Location: Poland
Guild: [SOLL]
Profession: E/
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Disappoining.... only this weekend i was planning to vanquish the location with the burning forest with my guildies. Blah!
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Oct 26, 2007, 08:54 AM // 08:54
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#5
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Would someone mind telling me how the hell having multiple siege devourers can possibly be considered a bug?! >_<;
Anyone care to form a lynchmob and march on A-Net?
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Oct 26, 2007, 09:51 AM // 09:51
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#6
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Jungle Guide
Join Date: May 2006
Guild: Heroic Order of Tyria
Profession: R/W
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As if Vanguard points weren't already the hardest, by far, to amass...
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Oct 26, 2007, 01:11 PM // 13:11
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#7
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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QQ making hardmode hard, gosh golly what were they thinking. No more mindless slapping buttons 1 and 2, rinse repeat
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Oct 26, 2007, 01:32 PM // 13:32
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#8
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Jungle Guide
Join Date: May 2006
Guild: Heroic Order of Tyria
Profession: R/W
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Well if this "fix" applies to NM mode as well, it will make it even harder for regular users to get their Vanguard consumables/weapons/armor
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Oct 26, 2007, 01:45 PM // 13:45
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#9
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
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Quote:
Originally Posted by Sheriff
Well if this "fix" applies to NM mode as well, it will make it even harder for regular users to get their Vanguard consumables/weapons/armor
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I disagree, I got to level three without even noticing, playing through and when I did notice and wanted level 5, I got there fairly easy also, without siege farming.
I think it hurts those looking to max the title more than someone looking to get to level 3 for consumables or 5 for armor, like myself.
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Oct 26, 2007, 05:06 PM // 17:06
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#10
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Desert Nomad
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Quote:
Originally Posted by stretchs
QQ making hardmode hard, gosh golly what were they thinking. No more mindless slapping buttons 1 and 2, rinse repeat
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So instead of mindlessly pushing 12121212, you push c+space, c+space. Especially with Sab's three necro build you don't really have to worry about staying alive or doing a lot of damage because it is so efficient.
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Oct 26, 2007, 07:08 PM // 19:08
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#11
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Ascalonian Squire
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Well, this is too bad. Another simple PvE fun got ruined by the nerf bat..
Quote:
Originally Posted by stretchs
QQ making hardmode hard, gosh golly what were they thinking. No more mindless slapping buttons 1 and 2, rinse repeat
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And that was bad because.. ?
Look, for most people (read: casual players who just want to have some fun), hardmode was hard even with the Siege Devourers.
And please do tell, did anyone force you to mindlessly slap buttons 1 and 2 etc.? No, I believe if you really wanted to be the great gaming hero that I suppose you aim to be, you could've done that by simply NOT getting your team into Siege Devourers. You see, it was a matter of choice. Now it isn't -- thanks for ruining another in-game freedom for us.
Also, teaming up in Siege Devourers used to be another good reason for.. yeah, people playing together in this supposedly cooperative game. Now people are just going to perfect ways of doing that with h/h, you know, with builds like Sab's, in their own solipsistic instances, thank you very much..
Last edited by buzzerman; Oct 26, 2007 at 07:11 PM // 19:11..
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Oct 26, 2007, 07:47 PM // 19:47
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#12
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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I think tahts the biggest thing that they have done, eliminate yet another incentive to people playing together. To be honest i see no reall reason to do this at all. Makes no sense to me even in the slightest. Its not like its duping or someting... i just dont get it.
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Oct 26, 2007, 09:09 PM // 21:09
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#13
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Lion's Arch Merchant
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
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fix the desolation too, one wurm per instance
but seriously, even without the +20% weapons, advantageous ebon vanguard skills and armour bonus from your title, it is still only charr! Not hard (and respawning mintids are a minion master's dream come true).
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Oct 26, 2007, 11:47 PM // 23:47
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#14
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by Joe Fierce
yes, a "bug"....... more like anet got buttherd because we easied up their hm game.
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QFT
dlsdkafn
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Oct 27, 2007, 12:05 AM // 00:05
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#15
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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yeah agree, I don't think it was a bug at all, just another instance of the population at large being smarter than the programmers
well, I'm glad I got Sacnoth while I could
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Oct 27, 2007, 12:52 AM // 00:52
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#16
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Quote:
Originally Posted by gou
fix the desolation too, one wurm per instance
but seriously, even without the +20% weapons, advantageous ebon vanguard skills and armour bonus from your title, it is still only charr! Not hard (and respawning mintids are a minion master's dream come true).
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Thats not what people are complaining about (well me atleast), im complaining that they shouldnt remove anytning from teh game that encourages poeple to work together instead of fly solo with HH
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Oct 27, 2007, 01:20 AM // 01:20
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#17
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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The problem at hand is grind, not this over-easyfying of grind called 8-man siege party.
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Oct 27, 2007, 01:17 PM // 13:17
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#18
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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As usual they were wrong as it was no different than having 8 Wurms. It is just another typical stick it to the masses for no reason Anet move.
I am convinced these developers unlike any others in the industry simply love to be aholes to their customer base. They always have and always will, (at least until they only sell 10 copies if GW2 and get fired.)
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Oct 27, 2007, 01:58 PM // 13:58
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#19
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Quote:
Originally Posted by Cobalt
As usual they were wrong as it was no different than having 8 Wurms. It is just another typical stick it to the masses for no reason Anet move.
I am convinced these developers unlike any others in the industry simply love to be aholes to their customer base. They always have and always will, (at least until they only sell 10 copies if GW2 and get fired.)
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You can't take seige wurms into another zone, you have to find a wurm spore. Same with minions, enchantments, and avatars.
A little less crying about people you don't know who do free updates for a game you play for free and a little more going out and earning your grind-points would be more constructive methinks. Obviously more than 10 people are going to get GW2 since more than 10 people are playing gw still now.
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Oct 27, 2007, 03:15 PM // 15:15
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#20
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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It wasn't a bug. It was unintended design. If there's an unintended loophole somewhere, it's only natural to fix it.
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